7/23/2023 0 Comments Two point hospital ps4![]() But is this the point of Two Point Hospital? I suppose so, as seen in the video introduction, trailers, and streams of people also going through this awful experience. But after 15 hours playing this game, after reducing to normal or half speed, the game is just like this. ![]() At first I thought this was my fault- I thought I had the timer too fast, and it was causing me to fall behind with construction and treatment. ![]() Training employees is a mess because there's always patients to take care of. Employees need to take frequent breaks, and the AI isn't smart enough to know when employees need to stagger their breaks, causing all of your doctors or psychiatrists to take breaks while the queue grows uncontrollably. Because you have too many patients and not enough money, you're unable to build the specific treatment areas for patients, causing you to lose more money and patients. Any planning you had for the layout of your hospital is gone because not only does everyone need to be crammed onto your first lot, but you also go bankrupt rapidly. You need to create multiple GP offices, pharmacies, diagnosing offices, psychiatric offices, and wards. While you may have 5 patients at a time in the beginning, it may increase to 30 in the next 15 minutes. And because of this: - The number of patients that come in increases way too fast as your hospital's reputation increases. There's no option to reduce the number of patients you can accept, like in Prison Architect, or maybe even a real hospital. The sole reason this game is unplayable is because you can't control the volume of your patient intake. Wow, is it a tedious clusterf*ck of a hospital. But the worst part about this game is actual gameplay itself. The only shining light is that when you're editing a specific room, the game proposes a list of recommended items for that room. When paired with a claustrophobic UI that you have to painstakingly scroll through when you want to find a specific item, view, or button, placing objects around your hospital takes multiple in-game days. Speaking of the camera, I dreaded every single time I needed to zoom in or out to a different building because you're taken to either birds-eye, too far, or too close of a view. When constructing a room, dragging the tool to create larger blocks is sloppy and doesn't create full shapes if your camera is pointed at the wrong angle. Clicking specific objects is difficult because you need to approach something just right or you'll click another object entirely. This is common in many management sims for consoles, and no exception here. Where do we start? First, you can be quick to notice the imprecise controls that make navigating the screen and moving your cursor a hassle. I enjoy management simulation games, but after 15 hours, I've realized: Two Point Hospital isn't fun. But the systems, tedium, controls, gameplay, and UX are all so unbalanced and poorly optimized for the Nintendo Switch. But the systems, tedium, controls, gameplay, and UX are I feel conflicted rating this game and writing this review because I want to like it. I feel conflicted rating this game and writing this review because I want to like it.
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